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1. Change to warping, then pointed, mechanics - in Player Features and Ideas Discussion [original thread]
I support this <-------------------------------------------------------------------------This Much-------------------------------------------------------------------------------------------------------------------------------------->
- by Korg Tronix - at 2012.06.16 22:21:00
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2. To CCP about Destroyers. - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Korg Tronix wrote: Tbh the only bad thing about the Coercer is the number of mids it has, if it had two it would be the best destroyer. Atm the moment the only AC Thrasher fit that beats it regularly is the armour fit ...
- by Korg Tronix - at 2012.06.16 22:16:00
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3. Lets give the mining profession the same consideration as mercenaries - in Player Features and Ideas Discussion [original thread]
Viktor Fyretracker wrote: Why not look at this from a different angle and change that mining forman link that reduces cap usage that nobody at all uses and change it into a shield link. EVE is about being social and working with others to incr...
- by Korg Tronix - at 2012.06.15 19:42:00
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4. Lets give the mining profession the same consideration as mercenaries - in Player Features and Ideas Discussion [original thread]
Adding any slots to the hulk wont make any difference to ganking, all it will mean is all the idiots that dont tank their hulk now will just use the extras slots to improve their mining somehow and just max their yield. They will still get ganked ...
- by Korg Tronix - at 2012.06.15 19:39:00
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5. To CCP about Destroyers. - in Player Features and Ideas Discussion [original thread]
Tbh the only bad thing about the Coercer is the number of mids it has, if it had two it would be the best destroyer. Atm the moment the only AC Thrasher fit that beats it regularly is the armour fit (Resists) but as far as range goes with close ra...
- by Korg Tronix - at 2012.06.15 18:42:00
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6. AFK Cloaker solution - in Player Features and Ideas Discussion [original thread]
Oh look its this 'problem' again
- by Korg Tronix - at 2012.04.28 13:11:00
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7. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
Katalci wrote: The Drake is fine as it is -- just because many people are flying it, it doesn't mean that it's a problem. Korg Tronix wrote: Imryn Xaran wrote: Numbers That shows me that Minnie and Calgary are used more in blobs and G...
- by Korg Tronix - at 2012.01.28 10:30:00
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8. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
Imryn Xaran wrote: Numbers can show anything. Changing the way those numbers are presented tells a whole different story: Minmatar: 308695 Caldari: 210891 Amarr: 119615 Pirate: 14129 Gallente: 11781 To me, that says Winmatar are over powered...
- by Korg Tronix - at 2012.01.27 23:14:00
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9. Thoughts and Suggestions about the Weapon Systems from a Caldari Pilot - in Player Features and Ideas Discussion [original thread]
Jitoru wrote: Quote: could you list there disadvantages in relation to turrets Disadvantages of Missiles: - Explo velocity against Speed (a missile hits with 13 damage for example, thats a proven miss in my book?) - This is similar to...
- by Korg Tronix - at 2012.01.14 13:30:00
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10. Thoughts and Suggestions about the Weapon Systems from a Caldari Pilot - in Player Features and Ideas Discussion [original thread]
Jitoru wrote: Quote: The problem with these missile threads is that they always suggest increasing speed of missiles but never give a decent reason why. Travel time of missiles doesn't really become an issue till you reach the 70+km mark and...
- by Korg Tronix - at 2012.01.09 00:53:00
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11. Thoughts and Suggestions about the Weapon Systems from a Caldari Pilot - in Player Features and Ideas Discussion [original thread]
The problem with these missile threads is that they always suggest increasing speed of missiles but never give a decent reason why. Travel time of missiles doesn't really become an issue till you reach the 70+km mark and tbh short of making them i...
- by Korg Tronix - at 2012.01.08 01:23:00
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12. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Goose99 wrote: Imrik86 wrote: Sobaan Tali wrote: The issue I have is the fact that realistically missiles in Eve already go preaty fast when you think about it. Dude, ships in EVE travel faster than light . I exp...
- by Korg Tronix - at 2011.12.26 13:03:00
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13. WH Space is filling up with POS Garbage. - in Player Features and Ideas Discussion [original thread]
Ramadawn wrote: It's an ever increasing problem in WH space. Abandoned towers with everything of value stripped and everything else left sitting there. WHY DOES THIS HAPPEN? because for outside parties inactive towers still take allot of ammo...
- by Korg Tronix - at 2011.12.23 19:11:00
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14. Frigate "special actions" - in Player Features and Ideas Discussion [original thread]
Jace Errata wrote: GÇó Slingshot - Go over the target, perform a half-orbit, and fly away from the target via the target's underside _ variants: Top-to-bottom slingshot, front-to-back slingshot, back-to-front slingshot, bottom-to-top slingshot ...
- by Korg Tronix - at 2011.12.23 00:17:00
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15. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
Bearilian wrote: yet as joe has thoroughly stated, the only reason you are not convinced is because you dont like change, and are afraid of missiles already. because this is not a one sided argument. there are not that many of you arguing again...
- by Korg Tronix - at 2011.12.21 20:49:00
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16. Neutralizer Mechanics against Smaller Ships - in Player Features and Ideas Discussion [original thread]
Kitsu Shadow wrote: Guy, u really need to leave this thread. Half this post is about u telling me how i should post. If your going to post constructive criticism that's fine; if your going to come here and insult me or other posters then go s...
- by Korg Tronix - at 2011.12.21 19:49:00
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17. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Yet neither of you are willing to say "lets test it". So how am I to believe that missiles are fine and that this would make missiles to OP when it hasn't been tested? You guys can't even agree to at least having CCP test it...
- by Korg Tronix - at 2011.12.21 18:25:00
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18. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Gypsio III wrote: Joe Risalo wrote: Now, another thing you can look at is that missile boats never have more damage than turrets. If you can find a missile boat that puts out more damage than a relatively related turret ...
- by Korg Tronix - at 2011.12.20 23:45:00
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19. Short and sweet Missile revamp Thread - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: You seriously think missiles are useless in pvp. I honestly don't know how you can be so ignorant. There is no point arguing despite everything he does an ostrich impression and doesn't listen
- by Korg Tronix - at 2011.12.20 18:57:00
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20. Primary weapons for all tier 3 ships - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Caldwari however have missile boats that are limited in pvp effectiveness and turrets that have limited over effectiveness, so they are generally forced to train both to be fully effective in pvp and over, thus requiring much...
- by Korg Tronix - at 2011.12.19 20:32:00
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